Half-Life 2 has gained a massive library of incredible mods over the years. Keeping track of the best HL2 mods can be cumbersome as everything is mostly scattered across Gamebanana, ModDB, and Gmod Workshop. There are arguably no great all-one-one HL2 texture mods for retexturing the entir...
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Half-Life 2's default arms served us well for years with a fresh coat of paint known as HHH V1. With some recent additions to the team, we thought it was about time we got just as ambitious in the model department as we did our textures. Combining Fewes' arms and HL:A's Gordon ...
I mean, it looks great for what all this post-processing and lighting can do. But I don't see much more amounting here than just another GMOD map series. Sure, it's great you listed the core gameplay of the mod, but have you squared them away and given us viable proof of which?