voidOnControllerColliderHit(ControllerColliderHitother){if(other.gameObject.GetComponent<DeathOnContact>() !=null) { Kill(); } } 开发者ID:MatthewNelson2015,项目名称:UND-Capstone-Game-2014-2015,代码行数:7,代码来源:Manager.cs 示例5: OnControllerColliderHit ▲点赞 1▼ publicvoidOnControllerColliderH...
if(hit.collider.gameObject.tag.Contains("Finish")) {//plane tag } GameObject parentGameObject = hit.transform.parent.gameObject; SSDirector ssdDirector = SSDirector.getInstance(); // Debug.Log(parentGameObject.GetComponent<UFOController>().getNum()); 不能用这个确定UFO的index,原因未知 // 计算得...
voidOnTriggerEnter(Collider other){if(Network.isClient)return;boolhit =false;if(universeN() !=-1) { manager = GameObject.Find("Character"+ universeN()).GetComponent<PlayerManager>(); GameObject collided = other.gameObject;stringcollidedTag = collided.tag;switch(collidedTag) {case"EnemyWeapon": ...
collider:返回被射线碰撞到的游戏对象的碰撞器组件。 point:返回碰撞点的世界坐标。 normal:返回碰撞点的法线向量。 distance:返回射线与碰撞点之间的距离。 RaycastHit2D类常用于实现游戏中的物理碰撞检测、射线投射以及触摸事件的处理。通过使用RaycastHit2D类,开发者可以轻松实现角色与物体的碰撞检测、射线检测以及触摸屏...
Hi I tried to cast a line from next to gameObject to gameObject : bool Valid(Vector3 direction) { Vector3 position = transform.position; RaycastHit hit = Physics.Linecast (position + direction, direction); return (hit.collider == GetComponent<Collider>()); } Error: Cannot implicitly ...
它可以是任何名称或图层。它也可以是一个组件,并使用hit.transform.GetComponent<...>()方法检查该...
A ray is fired into the scene. The textureCoord is the location where the ray has hit a collider. RaycastHit._textureCoord is a texture coordinate when a hit occurs. A Vector2 zero is returned if no mesh collider is present in the GameObject. ...
(hit.collider.tag=="Player")//判断鼠标点击的物体是不是箱子{GameObjectgb=GameObject.CreatePrimitive(PrimitiveType.Sphere);//生成子弹gb.GetComponent<Renderer>().material.color=newColor(Random.Range(0f,1f),Random.Range(0f,1f),Random.Range(0f,1f));//给子弹随机颜色gb.transform.localScale=newVector...
void Start() { cam = GetComponent<Camera>(); } void Update() { if (!Input.GetMouseButton(0)) return; RaycastHithit; if (!Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit)) return; Rendererrend = hit.transform.GetComponent<Renderer>();MeshCollidermeshCollider = hit.collider...
(aHit.transform.tag =="ball")) {// еслиномертапнутогошариканаодинбольшечемномурудаленноготоif(int.Parse(aHit.collider.gameObject.transform.FindChild("number").gameObject.GetComponent<TextMesh>().text) == ballDestroy +1...