Like ive been saying this for years D3’s combat is NOT good, it’s NOT “smooth” bc it doesnt have anti-run into mob mechanics like hit recovery. I mean corpse fetch and penalties for dying are all tied to this, whats dying if it doesnt matter? Like that’s what i explained abo...
R,即是Run,是所得的分数,就是对应的球队在这场比赛开始至今(记分牌显示的时候)所得到的分数(也就是有多少人跑回了本垒)H,即是Hit,是安打的支数,是整支队伍所有人在这场比赛的安打数的和(安打可以理解为击球员把球打击出去然后可以安全上到垒包上,包括本垒打)E,即是Error,是整支队在防守时的失误次数。
(CBS) --Chicago Blackhawks defenseman Brent Seabrookunleashed a dirty hitSaturday on David Backes of the St. Louis in Game 2 of their playoff series. Backes was defenseless, and his head was targeted, making the hit not only cheap but dangerous. Furthermore, the resulting penalty put Chicago...
::setup(const size_t batch_size, const size_t beam_widt // repetition_penalty and presence_penalty are mutually exclusive. // min_length [1] or [batch_size] on cpu, optional - FT_LOG_DEBUG(__PRETTY_FUNCTION__); + TM_LOG_DEBUG(__PRETTY_FUNCTION__); Tensor runtime_top_k = runt...