The video game console sported higher images, higher hardware and software support, a brand new set of on-hand controllers, and a Memory Card, a device that lets game enthusiasts keep their stored games. It was innovative since it no longer uses cartridges but disc drives. Sega and Nintendo...
Tech companies like Nintendo, Sony, and Atari have spent years making video game controllers feel like an extension of your body. Their first controllers, on the other hand, weren’t so slick. Let’s hop into a time machine and take a peek at your controller’s ancestors. You can even ...
More powerful consoles, more cartridge capacity, innovative controllers and more. Franchise game characters became icons and console owner loyalties (fanboyism) took center stage. The 1980s closed with the arrival of a strong competitor to the home console market. Japanese developer NEC debuted a ...
the game functions of each button. The expanded features of the Intellivision controller did away with the need for other miscellaneous controllers (the controllers were not removable in early models). Some loved it, and some hated it, but overall Mattel sparked a change in the evolution of ...
Microsoft decided late to add a hard disk drive to most of the machines. It also came up late with a plan to add wireless controllers; all of the previous consoles shipped with wired controllers. The hard drive blocked a lot of the air flow on one side of the machine. And the wi...
It took engineers off projects such as reducing the costs of its wireless controllers because, Singh wrote, “if we don’t have the consoles, we don’t need the peripherals.” Marc Whitten was temporarily assigned to work on evaluations for adding new heat sinks to address thermal issues...
Color TV-Game 15 was partly successful for including controllers connected to the console via wires whereas the original had the console and controller connected as one single unit. The same year would find Shigeru Miyamoto's gaming debut with the release of Color TV-Racing 112. He didn't ...
and players could affect the degree of certain in-game actions depending on how far the button was pressed. A number of GameCube titles took advantage of this feature, but since modern Nintendo controllers feature exclusively digital shoulder buttons, they are incompatible with those games. Although...
of a tennis court. Players can adjust the angle of their shots with their controllers and try to hit the ball over the net by pressing a button. People were lining up to play Tennis for Two during the Brookhaven National Laboratory’s three-day exhibition. The following year Higinbotham ...
The Odyssey also had no microprocessor. It was only capable of displaying three square dots and one line of varying height in monochrome black and white. The behavior of the dots changed depending on the game. Odyssey users could move the dots using the controllers, but to add "fancier" vis...