I have a laptop that I can plug in and have a bigger screen, so that I don’t sit at the small screen and get a pain in my neck because I can’t see what it says. I have tried to fix a fairly good ergonomic work environment at home. (Kate) 3.4.2 Life besides studies has ...
Recommended 4K configuration ( 30 FPS, Raytracing On) Operating System Windows 10 (20H1 version or newer, 64-bit versions) Processor AMD Ryzen 9 5900X @ 3.7 Ghz or Intel Core i7-10700K @ 3.8 Ghz (AVX, AVX2 and SSE 4.2 support required) RAM 16 GB (Dua...
I don't think its overkill, but just partial to the small size laptop for taking out in my camera backpack. Macbook will be here Wednesday, so we shall see in a few days how it handles denoise It will be extremely fast. It definitely won’t take 24 minutes. ...
Most of the participants self-reported a good vision and that they took part in the test in an environment with “less distractions”. In addition, the participants mainly carried out the video quality assessment test either on a laptop or on a desktop PC. Other devices may not pass the he...
on the light. When using the camera indoors (which is where most people are likely to use the Pixelbook), lots of grain and noise permeate live video. This is mitigated a bit if you move to a sunny or otherwise brightly lit space. The 60fps frame rate helps a lot with smoothing ...
My 4060 laptop constantly pushes over 60 FPS in Hogwarts Legacy, with everything including RT set to the highest settings, native 1080p. There are no stutters (and I run it from an external SSD, even), and pop-ins are in that gam...
Bruh, I have a 1366x768 res laptop, how do you expect me to have an Nvidia/AMD GPU? We legends are rocking intel UHD in our sick 720p 30 fps rigs. Microsoft owns my soul. Also, Dell is evil, but HP kinda nice. Mark Kaine Member 21.6k 249 Posted May 11, 2022 On 5/10...
Higher FPS means that you see the next frame more quickly and can respond to it Higher FPS on a high Hz monitor makes the image appear smoother, and moving targets easier to aim at. You are also less likely to see microstutters or “skip pixels” from one frame to the next as you ...
Current implementation of FPS controller codes are public void onDrawFrame(final GL10 gl) { /* * No need to use algorithm in default(60 FPS) situation, * since onDrawFrame() was called by system 60 times per second by default. */ if (sAn...
with the new laptop, CPU is pretty much always at 100% and GPU was around 30%, until I turned on some GPU taxing settings (shadows, reflections, both of which I always had off on previous PC due to being GPU bound) and then the GPU went to 97-98 and I got slightly better FPS....