分裂(Split )—— 将原形分成多个部分; 相交(Intersect)—— 仅保存多个原形重叠的部分; 扫掠(Sweep )—— 沿着一个矢量方向、一个轴、一条特定路径扫掠即可生成一个实体; 连接(Connect )—— 连接二维图形。使用覆盖表面命令(Cover Surface )将这些连接 的物体转变成实体; 截面(Section )—— 生成三维物体的...
Mirror-Mirrorstheshapearoundaspecifiedplaneandcreatesaduplicate 6.图形的布尔操作 几种布尔操作: Unite–binemultipleprimitives 图1.3.6合并操作 Subtract–removepartofaprimitivefromanother 图1.3.7相减操作 Split–breakprimitivesintomultipleparts 操作前操作后 图1.3.8分裂操作 Intersect–keeponlythepartsofprimitives...
Mirror - Mirrors the shape around a specified plane and creates a duplicate 6.图形的布尔操作 几种布尔操作: Unite – combine multiple primitives Subtract – remove part of a primitive from another Split – break primitives into multiple parts 操作前 操作后 Intersect – keep only the parts of pr...
20、分裂操作Intersect keep only the parts of primitives that overlap图1.3.9 相交操作Sweep turn a 2D primitive into a solid by sweeping: Along a Vector, Around an Axis, Along a Path 操作前 操作后图1.3.10 Sweep操作Connect connect 2D primitives. Use Cover Surfaces to turn the connected object...
Intersect– keep only the parts of primitives that overlap – Split – break primitives into multiple parts along a plane (XY, YZ, XZ) – Split Crossing Objects – splits objects along a plane (XY, YZ, XZ) only where they intersect – Separate Bodies – separates objects which are united...
2. Is there a way to do the "opposite" of the intersect command? Intersecting 2 objects leaves the overlapping parts of the two object and deletes everything else. I want to delete the overlap and keep everything else. This may be something dumb, I feel like I could use subtract more...
For this value, |G| = 0, the center of the G plane.9In the impedance plane, constantandconstant reactance lines intersect. They also cross 63、in the G plane. There is a one-to-one correspon-dence between points in the impedance plane and points in the G plane.The Smith Chart can...
HFSS建模
Blank parts 为Ground ,Tools parts 为slot ,点确定后即可 得到带有缝隙的地平面。 注:图形的布尔运算( Boolean )在 创建模型的过程中具 实用文案 标准文档 有极为重要的作用,它包括相加运算( Unit ),相减运算 (Subtract ),相交(intersect ), 切断(split), 可使三维 ...
注:图形的布尔运算(Boolean)在创建模型的过程中具有极为重要的作用,它包括相加运算(Unit),相减运算(Subtract),相交(intersect),切断(split),可使三维模型的创建更加方便快捷,也更加丰富多彩,详细的使用方法请参考HFSS online help。 步骤9:创建矩形辐射贴片patch。选择Draw>Rectangle,在状态栏中键入几何尺寸:X -2 ,...