Piercing, and Missile attacks; this is where these are recorded . Remember, in AD&D lower Armor Class is better, so negative modifiers here are desired. There are four two-byte blocks; the order is Slashing, Piercing, Missile, and Crushing. Positive...
Revision 1 Fall 2005 Phantoms: Air Combat in the Missile Age By David Schueler Additional material by Matt Irsik 1.0 Introduction Phantoms is a quick and easy modern air combat game, it is meant to cover air combat from 1960 to the present. The game was inspired by Avalon Hill's Mustangs...
Pyromantic Sigil: once belonged to a pyromancer betrayed by his own children. Allows the wielder to cast a fiery version of Magic Missile. Has a 1 in 10 chance of failing with each use, but can be recharged with a bottle of Midnight Oil. Scales of Shaday: Once belonged to a cleric wh...
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