//orbital railcannon strike cmp [rcx+00],#157 je dmg_code cmp [rcx+00],#261 je dmg_code //orbital 120MM HE barrage cmp [rcx+00],#155 je dmg_code cmp [rcx+00],#263 je dmg_code //orbital 380MM HE barrage identical ID's as precision strike //cmp [rcx+00],#156 //je dmg...
//orbital 120MM HE barrage //orbital 380MM HE barrage identical ID's as precision strike //eagle 110mm rocket pods //mortar turret //eagle airstrike //eagle clusterbomb //helldiver pot damage //impact (fall damage???) everything else get set down to 0 (enemy attacks, airstrikes, orbi...
Increased the number of rounds replenished from an ammo box from 2 to 4 CB-9 Exploding Crossbow Is now one-handed AX/AR-23 Guard Dog Increased number of magazines from 6 to 8 Orbital Walking Barrage Increased number of salvos 3 to 5 Decreased...
Orbital Precision Strike * Decreased cooldown from 100 sec to 90 sec * Decreased spawn/call-in time from 4 sec to 2 sec Orbital Airburst Strike * Decreased cooldown from 120 sec to 100 sec Eagle 110MM Rocket Pods * Improved targeting * Increased projectile armor penetration * Decreased proje...
83 - Orbital 120MM HE Barrage 84 - Autocannon Sentry 85 - Incendiary Mines 86 - Eagle 110MM Rocket Pods 87 - Anti-Material Rifle 88 - Jump Pack 89 - HMG Emplacement 90 - SOS Beacon 91 - Eagle Air to Air Missiles 92 - Expendable Anti Tank 93 - Extraction Beacon 94 - Quasar Cannon...
//orbital 120MM HE barrage //orbital 380MM HE barrage identical ID's as precision strike //eagle 110mm rocket pods //mortar turret //eagle airstrike //eagle clusterbomb //helldiver pot damage //impact (fall damage???) everything else get set down to 0 (enemy attacks, airstrikes, orbi...
cmp [rcx+00],#148 // Eagle 110MM rocket pods impact je dmg_code cmp [rcx+00],#150 // 500KG bomb impact je dmg_code cmp [rcx+00],#155 // Orbital 120MM HE barrage impact je dmg_code cmp [rcx+00],#157 // Orbital railcannon impact je dmg_code cmp [rcx+00],#158 // Orbit...
168 - Projectile_Orbital_Cannon_120mm_HE 169 - Projectile_Orbital_Cannon_380MM_HE 170 - Projectile_Orbital_Napalm 171 - Explosion_Orbital_Napalm 172 - Projectile_Orbital_Railcannon 173 - Projectile_Orbital_Stunround 174 - Projectile_World_Meteor ...
Re: HELLDIVERS 2 1 Quote Postbyfiredragon1x»Mon Aug 12, 2024 7:19 pm Regarding the unknown value m_unk1 (+0x24) in the damage script, it corresponds to how strongly / how far of a distance enemies are pushed back. m_pushback (+0x20) determines the size of enemies that are af...
Re: HELLDIVERS 2 PostbyAlphZ»Sat Oct 26, 2024 1:15 pm Hi, ive been trying to use this table and i havent been able to, like i can launch but it will always kick me out of the game after a few moments So, im sorry for asking but can someone give me a guide on how to us...