Guider och artiklar Sex sätt på vilket Helldivers 2 har utvecklats sedan lanseringen Lystring, Helldivers! Vi hoppas att ni haft en bra tjänstledighet, men det är mycket som har förändrats på den galaktiska fronten. Det är viktigt för Superjorden att ni rycker in ...
cmp [rcx+00],#108 // R-36 Eruptor 2 je dmg_Super cmp [rcx+00],#130 // GP-31 grenade pistol je dmg_Super cmp [rcx+00],#219 // RL-77 airburst (rocket) je dmg_Super cmp [rcx+00],#196 // RL-77 airburst (cluster) je dmg_Super cmp [rcx+00],#197 // RL-77 airburst ...
P-11 Stim Pistol Spread decreased from 30 to 5 Muzzle velocity increased from 80 to 200 Throwables K-2 Throwing Knives Uses increased from 8 to 20 G-12 High Explosive Grenade Damage increased from 400 to 800 G-6 Frag Grenade Damage increased...
- Cheat 必須與它附帶的 _internal 資料夾位於同一目錄中,並且與 helldivers 2 位於同一硬碟上 - 您...
We needed to include at least one secondary weapon on this list, and the Redeemer instantly came to mind. Even though it is technically called a pistol, this is much more of a small machine gun or SMG in terms of function. Its strength is also its downside, though, because while being...
To cut to the chase: Helldivers 2 is a squad-based shooter. You will have a one-handed weapon (like a pistol), a two-handed weapon (like a machine gun), a special weapon (like a *HEAVY* machine gun), and grenades. You’re fighting non-human enemies in quick 40ish minute bursts ...
Many of the weapons also feel similar – sure, a Black Mask pistol fires differently from a Snap Shot, but several auto rifles, SMGs, sniper rifles and even shotguns feel fundamentally the same to fire.Character abilities amount to different kinds of effects when trigging a Squad Ultimate, ...
The first vehicle shown is an APC with a main turret in the front and two machine gun turrets on the flanks. It can hold all 4 players and has a lot of armor, which players suspect will make traveling between objectives safer for the whole team while having enough firepower to deal ...
Re: HELLDIVERS 2 4 Post by ZoDDeL » Fri May 03, 2024 1:38 pm UPDATE: added instant complete bug hives / bot bases (open map once to trigger) changed / fixed instant mission complete (press right mouse button / mouse 2 while on planet to trigger) as usual table + guide in my...
(debug_string, "HD2. ID %d is for %s", *weapon_id, weapon_name); //OutputDebugStringA(debug_string); break; } } jmpaddress = damage_and_penetration_change; switch (*weapon_id) { case 62: // "AR-20L Justice / BR-14 Adjudicator / Gatling/Machine Gun Sentry / Machine Gun" ...