这个是MDK提供给用户的额外信息, 这个意思简单来说就是 没有使用的RAM的起始地址, RT-thread把这个地址作为用户Heap的起始地址。不用过细纠结。不同编译器 表达方式都不同,没有通用性 所以前面应该加个 #if defined ( __CC_ARM )define HEAP_BEGIN ((void *)&Image$$RW_IRAM1$$ZI$$Limit...
scandesc =heap_beginscan(rel, SnapshotNow,1, entry); tuple = heap_getnext(scandesc, ForwardScanDirection);/* We assume that there can be at most one matching tuple */if(HeapTupleIsValid(tuple)) result = pstrdup(NameStr(((Form_pg_tablespace) GETSTRUCT(tuple))->spcname));elseresult ...
HeapVector<Member<Animation>> AnimationTimeline::getAnimations() { HeapVector<Member<Animation>> animations;for(constauto(animation->effect() && (animation->effect()->isCurrent() || animation->effect()->isInEffect())) animations.append(animation); }std::sort(animations.begin(), animations.end(...
Check request->send(200, textPlainStr, jsonChartDataCharStr); - Without using String Class - to save heap #8 Add examples Async_AdvancedWebServer_SendChunked and AsyncWebServer_SendChunked to demo how to use beginChunkedResponse() to send large html in chunks Use allman astyle and add ...
Byline: GRAHAM JOHNSONSunday Mirror (London, England)
Support using CString to save heap to send very large data. Check request->send(200, textPlainStr, jsonChartDataCharStr); - Without using String Class - to save heap #8 Add examples Async_AdvancedWebServer_SendChunked and AsyncWebServer_SendChunked to demo how to use beginChunkedResponse()...
tupstore =tuplestore_begin_heap(true,false, work_mem); rsinfo->returnMode = SFRM_Materialize; rsinfo->setResult = tupstore; rsinfo->setDesc = tupdesc; foreach(cell, options) { DefElem *def = lfirst(cell); values[0] = CStringGetTextDatum(def->defname); ...
WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer> > players;for(WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) players.append(it->get());std::sort(players.begin(), players.end(), Animati...