state.nominal_q = q_temp; state.nominal_angular_velocity = angle_temp; // initialize the error state Vector3d delta_theta, delta_angle_velocity; state.error_theta = Vector3d::Zero(); state.error_angular_velocity = Vector3d::Zero(); state.error_covariance = Matrix<double, 6, 6>::Zero...
For temp display in-game, I use CAM by NZXT. It's a pc monitoring tool that also has an in-game overlay. I used to have your exact rig setup and I can for sure tell you that water cooling is not necessary unless you really want it. Make sure that your CPU and GPU aren't hitt...
I can make them higher and It can run at these settings without a drop in framerate atall. it's just the high temp that worries me. I was wondering if anybody had any fixes or experience with something similar? (Pics weren't uploading) Temps are as follows Image 1 GPU Util...
45% @ Temp 98 Degrees Memory Utilization 49% 7.84/16GB Image 2 GPU Utilization 40% Temp 62 Degrees CPU Utilization 45% @ Temp 96 Degrees Memory Utilization 49% 8.00/16GB Image 3 GPU Utilization 95% Temp 73 Degrees CPU Utilization 46% @ Temp 89 Degrees Memory Utilization 60% 9.60/16...