Author's view that research into the effect of video gaming on players, both positive and negative, is often trivialised; Reports on the use of video games in pain management; Suggestion that the degree of attention need to play video games can distract the player from the sensation of ...
Andrew Fishmanis a licensed social worker in Chicago, Illinois. He is also a lifelong gamer who works with clients to understand the impact video games have had on their mental health. Find a Therapist Get the help you need from a therapist near you–a FREE service from Psychology Today. ...
which brought more than 250 researchers, medical professionals, game developers, and consultants together in order “to explore how video games and game developers are driving new strategies in health care” through case studies, a demonstration expo, ...
The present study investigated whether the consumption of risk-glorifying video games increases health-related risk-taking in real life. Participants were assigned to 1 of 2 conditions, whereby they either played a risk-glorifying video racing game or a risk-neutral video game for 25 minutes. Af...
Mental health significantly impacts college students' academic performance and overall happiness. Active video games (AVGs) have gained popularity among college students due to their ample entertainment, and there is growing interest in utilizing them to address mental health issues. However, there has...
The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing - ScienceDirect Deep engagement in video game-playing has the potential to be to be one important determinant of the impact of playing violent video games, but there are c... JH Brockmyer,CM ...
Credit: ©Mary Ann Liebert, Inc. The videogames for health (G4H) field is pursuing innovative, potentially highly effective methods for changing behaviors and affecting health outcomes in children, but more research, defined guidelines and targeted funding are needed to drive game design, determine...
Background Videogame use is increasingly prevalent in people of all ages, and despite the wide amount of scientific evidence proving a role for electronic entertainment in human health, there is no evidence about the relation between use of videogames and sexual health. Aim To investigate the asso...
stage of adolescence was not seen to have any effect on the problematic video game use. In conclusion, this study points the effects that problematic video game use can have on the mental health of adolescents and the possible protective role that prosocial behaviours can have on the prevention...
Mightier was able to confirm that skills I was teaching her were valid and valuable, plus using them in a fun format allowed her tobuild those skills without it feeling like work. Alex Parent of 6 year old Hear more stories Become a Mightier family ...