Yes 5e is designed to be anti crafting in that sense - whether potions or magic items in most cases the cost to create is greater than the selling cost of the item - just to limit crafting. Times may have much the same problem as it may take less time to clean out a “dun...
I have my own set of rules for dying in 5e which I am polishing up, and will be using for my campaign (alas, we were greatly rushed in our last session, the only session in which a character has dropped to 0, so I made the executive decision to use the normal rules...