= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter; ...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter;...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter; ...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter;...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter;...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter; ...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter; ...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter; ...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter;...
= NULL); hcfree (device_types); } else { // Do not use CPU by default, this often reduces GPU performance because // the CPU is too busy to handle GPU synchronization opencl_device_types_filter = CL_DEVICE_TYPE_ALL & ~CL_DEVICE_TYPE_CPU; } *out = opencl_device_types_filter;...