The rasterization process directly affects the rendering efficiency and rendering quality of the entire graphics processor. Against at the problem of repeated calculation of the same pixel attribute in traditional forward rendering, a deferred shading algorithm is proposed based on the gravity coordinate ...
The SJF is a priority-based algorithm that schedules processes according to their priorities, where the shorter the process length (or, more precisely, its CPU burst length) the higher the priority. This algorithm would give the minimum average time for a given set of processes, if their (...
Last Time Discussed programming assignments 2 & 3 Presented the concept of Binary Space Partition (BSP) Trees Described how they can be used to implement a painter’s algorithm Began our discussion of texture mapping Today More mapping Finish up Texture Mapping Bump Maps Displacement Maps Discussion...