Hands-On C++ Game Animation Programming 作者名: Gabor Szauer本章字数: 171字更新时间: 2021-06-30 14:45:57 Adding matrices Two matrices can be added together by component. To add two matrices together, sum their respective
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Hands-On C++ Game Animation Programming Gabor Szauer 加入书架开始阅读 Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual ...
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Hands-on C++ Game Animation Programming阅读笔记(一) Chapter 1: Creating a Game Window 这节课主要是创建Windows窗口,设置OpenGL的Context,具体分为: Open a Win32 window Create and bind an OpenGL 3.3 Core context Use glad to load OpenGL 3.3 Core functions...
Hands-on C++ Game Animation Programming阅读笔记(五) Chapter 7: Exploring the glTF File Format glTF is a standard format that can store both mesh and animation data. a file format that contains everything you need to display animated models. It’s a standard format that most three-dimensional...
Hands-On C++ Game Animation Programming Why subscribe? Contributors About the author About the reviewer Packt is searching for authors like you Preface Who this book is for What this book covers To get the most out of this book Conventions used Get in touch Reviews Chapter 1: Creating a Game...
A transform contains a position, rotation, and scale. Position and scale are vectors and rotation is a quaternion. Transforms can be combined hierarchically, but this parent-child relationship should not be a part of the actual transform structure. The following steps will guide you through ...
In this book, we will assume that a glTF file only contains one animated character. It's safe to assume that the entire hierarchy of the glTF file can be treated as the skeleton of the model. This makes loading the rest pose easy as the rest pose becomes the hierarchy in its i...
There are many strategies for storing the parent child relationship of a Pose, the one used inHands-On C++ Game Animation Programmingis keeping two parallel vectors. One vector contains transform objects, the other contains integers that represent the parent of that transform. Not all joints have...