Control point timing·Valve Hammer Editor·Hammer unit·List of skyboxes·Mission Briefing·VScript Websites Creating KOTH Viaduct·Custom maps·Developer commentary·Game modes Cosmetics Map Maker's Medallion·TF2Maps 72hr TF2Jam Participant·Mappers vs. Machines Participant Medal 2017·TF2Maps Chari...
{{trans}} {{OtherWikis | {{vdc|Hammer Unit|Hammer unit}}. {{lang icon|en}} | For information on mapping with the Valve Hammer Editor in Team Fortress 2, see: ** [[:Category:Mapping/zh-hant]] ** Valve Developer Community documentation on [[vdc:Team Fortress 2 Level Creation|Team F...
python alternative to Valve's "Hammer World Editor" pythonpyqt5valvesource-enginehammer UpdatedJun 18, 2024 Python Go package for parsing Valve's Source Engine .bsp (Binary Space Partition) map files mapparservalvesource-enginebsphammer UpdatedFeb 2, 2025 ...
(TF2) * Collision checklist (filter group, prop_physics, gibs, players, npcs, bots, weapons, etc.) * Multiple skyboxes using trigger brush + gizmo = sky_camera coords ===Groups and Visgroups=== * Automatically hide and show items placed or deleted from and in VisGroups * Ability to ...
) running on HL2 Deathmatch (and make sure Hammer++ loads HL2DM assets, aswell as TF2 branch shaders instead of HL2 assets & new 20th anniversary shaders), then uses Half-Life 2 compilers. That way, you can workaround the issue of Hammer++ randomly crashing when baking lightmaps....
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I believe it’s more important just to make them aware there is an editor and get them to try it. Reply Planetary 15th September 2009 at 3:59 am This reminds me too much of TF2’s unlock system, which encouraged achievement grinding to access the new content. Besides, it would ...
Control point timing·Valve Hammer Editor·Hammer unit·List of skyboxes·Mission Briefing·VScript Websites Creating KOTH Viaduct·Custom maps·Developer commentary·Game modes Cosmetics Map Maker's Medallion·TF2Maps 72hr TF2Jam Participant·Mappers vs. Machines Participant Medal 2017·TF2Maps Chari...
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