Halo Infinite (Campaign)Lihat add-on Halo Infinite Gratis+ Deskripsi Campaign: When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an...
Forge also includes the powerful AI Toolkit, allowing players to add campaign AI to their creations. Whether it’s remaking iconic experiences from previous Halo entries or creating something entirely unique, the possibilities for thrilling custom maps and game modes are infinite. Cross-Generation and...
Halo Infinite (Campaign)アドオンの表示 Halo Infinite 無料+ 説明 キャンペーン: すべての希望が失われ人類の運命が天秤にかけられている時、マスターチーフはこれまで戦ったことのない最も冷酷な敵と対峙する準備を整えています。人類史上最高のヒーローのアーマーに仲間入りし、壮大なオープン...
Halo Infinite (Campaign)Lihat add-on Halo Infinite Gratis+ Deskripsi Campaign: When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an...
Campaign Network Co-Op and Mission Replay arrive on Zeta Halo this November, and a slew of new Achievements are coming alongside it. There are 24 new Achievements, bringing 420 total additional Gamerscore toHalo Infinite. Some can be completed solo, while others will require you to work with...
Halo Infinite's upcoming mid-season update will feature multiple improvements to animations and Achievements in the campaign.
Halo Infinite. Halo Infinite (Campaign). 光环无限(战役)Xbox One/Xbox系列XS/PC(美国)的三大理由 光环》著名的多人游戏回来了,经过重新设计,而且是免费游戏!通过混合使用,创造无尽的战斗可能性。 通过混合和匹配丰富的武器、车辆和装备,创造无尽的战斗可能性,体验大团队的混乱。
Halo Infinite. Halo Infinite (Campaign). 光环无限(战役)Xbox One/Xbox系列XS/PC(EU)的三大理由 光环》著名的多人游戏回来了,经过重新设计,而且是免费游戏!通过混合使用,创造无尽的战斗可能性。 通过混合和匹配丰富的武器、车辆和装备,创造无尽的战斗可能性,体验大团队的混乱。
Halo Infinite's next Forge update arrives next week, packing in a wealth of content, including over 1,000 lines of dialogue from Jeff Steitzer, campaign music, and more.
Campaign co-op is such a beloved feature of theHaloexperience, we knew it was definitely somethingHalo Infinitewould and should have—but the road to making it a reality would extend a bit beyond launch. What were some of the challenges the team faced here?