All of these console commands also applies to Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast. cvarlist command only prints description up to 128 characters, so this page has it's description manually corrected to show the full text. Descriptions with ** ...
Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-Life. - SNMetamorph/PrimeXT
Made the cvar for the Half-life 2 weapon sway non-cheat protected (cl_wpn_sway_scale) If turret is both thermal and invincible it is now named "invulnerable turret" HUD icons (objectives etc.) now rest on a circle on the hud when not visible, pointing in the icon's direction, this ...
Half-Life: Alyx – Console example An alternative: The DEV menu The Console is a common way to go, but if you’re interested in doing some of these commands straight into VR, you could also use the so called “DEV” menu option. Just keep in mind that your options are limited here,...
Half-Life: Alyx - Workshop Tools You can find this under the DLC section of Half-Life: Alyx within your Steam library InstructionsClone the repository within Visual Studio Build all projects for KCOM (x64) by pressing Ctrl+Shift+B or by clicking "Build" > "Build Solution" Note: You...
Half-Life 2 : MMod - Patch 1.3 Release! It's been almost a year since first release, time sure flies by fast. In thisjollyspooky holiday season, I'm happy to bring Half-Life 2 : MMod 1.3 under yourChristmas treepumpkin?, Uhh, anyway, I'm here to announce first and last big pat...
Breadcrumbs halflife /engine / APIProxy.hTop File metadata and controls Code Blame 943 lines (884 loc) · 51 KB Raw #ifndef __APIPROXY__ #define __APIPROXY__ #include "archtypes.h" // DAL #include "netadr.h" #include "Sequence.h" #ifndef _WIN32 #include "enums.h" #endif #...
that was until today. It has been a very long and strange path from this game’s humble beginnings as a pre-emptive mod for Half-Life 2 started in 2003 by a doe-eyed optimistic young go-getter named Coleman Sweeney, to my inheritance of the No More Room in Hell name, all the way ...
Half-Life 1 engine based games. Contribute to shawns-valve/halflife development by creating an account on GitHub.
This article is about those singleplayer Half-Life mods which use non-standard game code. In most cases, their code is only Windows-compatible, so they will be suported only by Windows versions of original Xash3D or Xash3D FWGS. But sometimes you will...