Half-Elvesare able to dabble in the abilities of a class other than the class they have chosen. A Half-Elf can choose any one of the feats atcharacter creation—as long as he or she meets the listed requirements. There are also associated enhancement lines to further improve at later leve...
Skald: Increase the skald’s total number of raging song rounds per day by 1. Slayer: Gain a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gain information. Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 ...
Within orc tribes, half-orcs find themselves constantly striving to prove their worth in battle and with feats of strength. Half-orcs raised within orc tribes are more likely to file their tusks and cover themselves in tribal tattoos. Tribal leaders quietly recognize that half-orcs are often ...
Feats:A half-jinn retains all the feats of the base creature and gainsImproved Initiativeas a bonus feat. She also learns to speak oneelementallanguage (Aquan, Auran, Ignan or Terran) and onealignmentlanguage (Abyssal, Celestial or Infernal). ...
Talents are more like D&D Feats or Savage Worlds Edges, in that they either give a bonus to one of your skills, or allow you to do something that other characters can’t do, such as cast spells. There are 20 basic skills, which you can use even if not trained in them, and about ...