环境:half_cheetah.py fromosimportpathimportnumpyasnpfromgymnasiumimportutilsfromgymnasium.envs.mujocoimportMujocoEnvfromgymnasium.spacesimportBox DEFAULT_CAMERA_CONFIG = {"distance":4.0, }classMOHalfCheetahEnv(MujocoEnv, utils.EzPickle): metadata = {"render_modes": ["human","rgb_array","depth_array...
再画个圆试试:【render函数替换一下就行】 def render(self, mode='human', close=False): # 画一个直径为 30 的园 circle = rendering.make_circle(30) self.viewer.add_geom(circle) return self.viewer.render(return_rgb_array=mode == 'rgb_array') 得到了圆在左下角,原因是:默认情况下圆心...
env.reset() # 初始状态 env.render(mode='rgb_array') t = 0 # 随便动一步(初始状态) action = env.action_space.sample() state, _, done, _ = env.step(action) env.render(mode='rgb_array') # 绘图 plt.figure() plt.clf() plt.title('Example extracted screen') while True: action =...
metadata = {"render_modes": ["human", "rgb_array"], "render_fps": 4} def __init__(self, size=5): self.size = size # The size of the square grid self.window_size = 512 # The size of the PyGame window # Observations are dictionaries with the agent's and the target's locatio...
classCar2DEnv(gym.Env):metadata={'render.modes':['human','rgb_array'],'video.frames_per_second':2}def__init__(self):self.action_space=Noneself.observation_space=Nonepassdefstep(self,action):returnself.state,reward,done,{}defreset(self):returnself.statedefrender(self,mode='human'):return...
# 显示gym渲染窗口的函数,在运行过程中将 env.render() 替换为 show_state(env, step, info).defshow_state(env,step=0,info=""):plt.figure(3)plt.clf()plt.imshow(env.render(mode='rgb_array'))plt.title("Step: %d %s"%(step,info))plt.axis('off')display.clear_output(wait=True)display....
',close=False):# 画一个直径为 30 的园circle=rendering.make_circle(30)# 添加一个平移操作circle_transform=rendering.Transform(translation=(100,200))# 让圆添加平移这个属性,circle.add_attr(circle_transform)self.viewer.add_geom(circle)returnself.viewer.render(return_rgb_array=mode=='rgb_array')...
display(widgets.Image(data=env.render(mode='rgb_array'))) action = input("Enter action (Left=0, Right=1):") if action == '0': obs, reward, done, info = env.step(0) elif action == '1': obs, reward, done, info = env.step(1) else: print("Invalid action.") continue if ...
env=gym.make('Breakout-v0')env.reset()for_inrange(100):plt.imshow(env.render(mode='rgb_array'))display.display(plt.gcf())display.clear_output(wait=True)action=env.action_space.sample()env.step(action) ② 不断修改RGB data以实现多帧图像渲染(仅调用1次imshow,速度快) ...
["render_fps"]) elif mode == "rgb_array": return np.transpose( np.array(pygame.surfarray.pixels3d(self.window)), axes=(1, 0, 2) ) def get_surf_loc(self, map_loc): return (map_loc[1] * 2 + 1) * self.cell_size[0], ( map_loc[0] + 1 ) * self.cell_size[1] def _...