Traits can be assigned after they are unlocked in the Training tab by spending Hero points earned either through leveling or by completing hero challenges. Traits are grouped into and selected as part of specializations, also known as trait lines. Each profession has access to five core ...
Revenant,Engineer,Ranger,Mesmer Guardian,Thief,Elementalist Total health [A+B] HealthLevel 1Level 80 Warrior,Necromancer39819,212 Revenant,Engineer,Ranger,Mesmer38815,922 Guardian,Thief,Elementalist37511,645 Relatedskills[edit] Weaponskills with effects based on health ...
Thief, and Engineer. They use leather and cloth as their primary materials. Just like all the other armor crafting disciplines, they can also synthesize insignia and runes. Leatherworkers can create three gifts: Gift of Nature, Gift of Stealth, and Wolf ...
Yeah same here, this is what I was getting at back in the progression bit about looking into having multiple builds and gear sets so you can spice things up if you get bored with your usual build.I don't really get bored with my builds though and I enjoy soloing strong creatures so t...
Structured PvP game mode: Battle of Kyhlo, Forest of Niflhel, Legacy of the Foefire, Raid on the Capricorn conquest arenas Professions: elementalist, engineer, guardian, mesmer, necromancer, ranger, thief, warriorBuild and combat mechanics: skill, trait, equipment, boon, condition...
Trait tiers --> not really a difference anymore, since you can unlock all traits of a single specialization depending only on hero points, leveling doesn't matter, after 21 at least. Trait points --> gone Whole of Mechanics --> all mechanics changed, should only be a short explanation no...
engineer one so it's useful um nice the turrets uh added uh a cc to the main attack so you can work towards brake bars um i increased the range on it i believe or maybe the speed it turned they're all better they're definitely all better i was like you're looking at me i have...