GUI LOG: LCD_Init... GUI WARN: GUI_ALLOC_Alloc... requesting %d, %d avail 0x0000002C 0x001F20F4 GUI WARN: GUI_ALLOC_AllocNoInit... requesting %d, %d avail 0x0000002C 0x001F2100 GUI WARN: GUI_ALLOC_AllocNoInit :
#define GUI_ALLOC_LOCK(handle) GUI_ALLOC_h2p(handle) #define GUI_ALLOC_UNLOCK(handle) #endif 总的来说,动态内存分配提供了如下几组功能: 1,动态内存初始化。 [GUI_ALLOC_Init] 2,动态内存分配、释放、加解锁;以及碎片整理。 [GUI_ALLOC_Free/GUI_ALLOC_Alloc]、[GUI_ALLOC_LOCK/GUI_ALLOC_UNLOCK] ...
GUI WARN: GUI_ALLOC_AllocNoInit... requesting %d, %d avail 0x000079C8 0x001A97A0 GUI WARN: GUI_ALLOC_AllocNoInit : Handle 0x000008EB GUI WARN: GUI_ALLOC_Free(%d) 0x000008EB GUI WARN: GUI_ALLOC_AllocNoInit... requesting %d, %d avail 0x000079C8 0x001A97A0 GUI WARN: GUI_ALLOC...
当mempool创建出来的时候,kernel会调用多次alloc_fn来对object进行初始化,因为要创建的object是min_nr个,所以会调用多次。当device driver调用mempool_alloc分配memory时,优先从kernel分配,如果分配失败了,就会从这个mempool里返回一个object;而当device driver调用mempool_free时,如果当前mempool中的object小于min_nr个,free...
数组中的位置索引值。 9 [最小粒度对齐]---是指内存分配块大小应该为调整为最小粒度值的整 数倍。 一、打开动态分配的预定义选项 在\Config\GUIConf.h 配制文件当中,有这样一个预定义:/*Size of dynamic memory,For WM and memory devices*/ #define GUI_ALLOC_SIZE 12500
GUI_HMEM GUI_ALLOC_AllocInit (const void * pInitData, GUI_ALLOC_DATATYPE Size); GUI_HMEM GUI_ALLOC_AllocNoInit (GUI_ALLOC_DATATYPE size); GUI_HMEM GUI_ALLOC_AllocZero (GUI_ALLOC_DATATYPE size); 这几个函数在手册里面都找不到说明。在GUI_H里面有声明,可是我文件包含了这个头文件,使用函...
window.contentView addSubview:button]; } - (void)buttonClicked:(id)sender { NSAlert *alert = [[NSAlert alloc] init]; [alert setMessageText:@"Hello, Cocoa!"]; [alert runModal]; } @end int main(int argc, const char * argv[]) { return NSApplicationMain(argc, argv); } 编辑于 ...
void GUI_ALLOC_Init(void) { ... GUI_ALLOC.NumUsedBytes = 0; memset(&aBlock,0,sizeof(aBlock[0])*GUI_MAXBLOCKS);///self aBlock[0].Size = (1<<GUI_BLOCK_ALIGN); /* occupy minimum for a block */ ... } 修改如下函数为:(位于WM.c)(―――New) void WM_Init(void) { i...
Cause emWin library definitely has a memory allocation bug (look my another thread, take project for live example), I am trying to free memory by crude power, I make this inclusion in my code: if (GUI_ALLOC_GetNumFreeBytes() < 2 * 1024)…
void GUI_ALLOC_Init(void) { ... GUI_ALLOC.NumUsedBytes = 0; memset(&aBlock,0,sizeof(aBlock[0])*GUI_MAXBLOCKS);///self aBlock[0].Size = (1<<GUI_BLOCK_ALIGN); /* occupy minimum for a block */ ... } 修改如下函数为