GTA VI fans have been working together to combine all the pieces of evidence from the leaked gameplay, such as landmarks, in-game coordinates, seen locations, road signs, and more, to put together an estimation of the GTA 6 map. This is reminiscent of the GTA V mapping project that was...
The world-coordinates of the node. To get the floating point X and Y coordinates divide the 16 bit integer by 8. For Z coords you have to divide by 128 (Unlike San Andreas). Path Width used to set the width of the paths. For cars this is related in how much space there is betwee...
my ultimate goal, is to be able to swap any vehicle with any vehicle and change the hardcoded values to match the vehicle swap. Example, putting cuban flame exhuast on any car, AND altering the coordinates to match the new vehicle. Or here's another thought, say we could replace the st...
0x53BC80- LoadGame(char* fileName), initializes all data structures and loads fileName (which is gta.dat). 0x5B9030- LoadMapDefinitionFile(char* fileName), parses and loads dat-files, such as default.dat and gta.dat. 0x550F10- AllocatePools(), allocates stuff which LimitAdjuster modif...
Will add specified XYZ offset to all world positions in the IDE/IPL file. El Dorado Members Joined: 11/07/2013 Best Map 2021 [PS2 Map + Map Fixes] PostedAugust 15, 2016(edited) Tomasak, can you send me the console files? All ide's, ipl's and etc ...