Fixed BCSO detectives still having green vests when using the SA 1992 optional addon Added uninstaller 4.0.1 Added Centurions to vehicleclass.xml so they prompt a heavy response like other armoured vehicles Set PIA Detectives to use unmarked Stanier & Buffalo instead of marked PIA cars, modified ...
I`ve tried to remove wheel type (id number = 160) and replace it with new car (since all cars have 3D wheels), but my game stops responding after spawning car on the street. My question is: why game stops responding AFTER car is spawned. Car can even drive around but when it get ...
GTA SA dynamic numberplates 3 Car Colors: 1st - Car Body Paint, 2nd - Some Panel Parts, 3rd - Plastic Parts (usually black or gray), 4th - unused (though I usually leave it for wheels) SkyGFX/ENB/GFXHack compatible Adapted toM4k3's New Car Animations 1.6(without it you may have le...
Hello, I hope you're doing well. I've recently tried to mod my GTA SA game to be able to add vehicles without replacing them. I have found several guides and videos on Youtube but none of them ever directly spoke about when you wish to add vehicles which aren't cars, such as plan...
Vehicle Density1.0The density multiplier for npc cars. This can be overwritten by a script. Law Vehicles1 Time Format%02d:%02dThe format of the time label (in C format) Time Position X0.0015625The X-coord of the position of the time label ...
- GTA SA, added radar blip sprite filename loader - GTA SA, vehicle special features, hydra shooting fixed. - GTA SA, added train type carriage loader - GTA SA, added OTHER LIMITS -> Radar traces - GTA SA, implemented errors for killable IDs exceeded ...
List of RW section IDs List of statistics (SA) List of vehicles (SA) LOD N Native Data PLG (RW Section) Node Name (RW Section) O Object.dat OBJS OCCL P Particle (SA) Particles PLG (RW Section) Paths Paths (GTA SA) Ped Bones ...
and installing it in the game. For a start, you must be completely aware of how to install mods into San Andreas and, if you're making cars, be able to change some things on your own (like the handling and carcols). The best place to start would be textures (skins) for buildings,...
All object IDs that were free in original SA game must remain free after SAxVCxLC installation. Do not use IDs in the range 0-20000. The number of weapons, peds, cars, objects, etc. should be fixed some day (when all original things are ported). This important so that modders that ...
SA-MP 0.3.7 updates - Over 500 new object IDs added, including stunt objects and land objects. - Interface font size changing. - Some new variations of the San Andreas cop skins. - Server control of the car doors and windows. - The ability to add sirens for unmarked cop cars. ...