Optional alternative ped roadblock behaviour (configurable in ssr.ini) Added basic roadblock variant that can now randomly spawn (i.e. just the vehicles/peds with no extra props) SANG/USAF/MW Elite roadblocks can now spawn with concrete barriers or sandbags ...
Cleaned up pistol duplicates in weaponrde.meta, weaponanimations.meta, pedpersonality.ymt, loadouts.meta & responseloadouts.xml Updated files for latest game version - dlclist.xml, popcycle.dat, frontend.xml, vehicles.meta (mpgunrunning, mpimportexport, update.rpf), gameconfig.xml, carcols.ymt,...
changed menu-related method’s names in MainWindow.cpp cleaned up code in SyncTrailerColor and GangRespect methods slightly refactored “Get weapon” related methods the player now always gets 99 ammo of the selected weapon instead of +10 ...
Their strings (.mis names, zone names, gang names etc.) also are on different offset, so I changed on decompiler too. Due this, the .scr are completely decompiled. I managed to recompile PSX Downtown for example, although the recompiled one cannot be used on PSX because the official com...
Compatibility with RageMP Fog Volumes have been re-enabled, experience more realistic Light Pollution as in the vanilla game Ped Lighting at Night is now bluer, and more consistent with the sky colors Completely Custom Sun & Moon Positions, special thanks to CP and robi29 for the initial value...
Target / Aim Weapon ~PED_LOCK_TARGET~ Crouch ~PED_DUCK~ Action ~PED_ANSWER_PHONE~ Walk ~SNEAK_ABOUT~ Look Behind ~PED_LOOKBEHIND~ Look Left [a] ~PED_1RST_PERSON_LOOK_LEFT~ Look Right [a] ~PED_1RST_PERSON_LOOK_RIGHT~ Look Up [a] ~PED_1RST_PERSON_LOOK_UP~ Look Do...
added a prop update for the g_m_y_salvagoon_01 ped that corrects the texture names for the bandanna & cap, which was causing them to not spawn properly added a_f_y_vinewood_02: the hairs for the model have been changed out for the a_f_y_hipster_01 versions (as a workaround fo...
changed menu-related method’s names in MainWindow.cpp cleaned up code in SyncTrailerColor and GangRespect methods slightly refactored “Get weapon” related methods the player now always gets 99 ammo of the selected weapon instead of +10 ...
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.) ...
All decompiled .ysc game scripts as of GTA V build 2612 (GTA Online 1.59 • Next Gen Patches), including native tables. - GTA-V-Decompiled-Scripts/all_script_names.txt at master · boazvdwansem/GTA-V-Decompiled-Scripts