~l~ black text forces text to default color and ignores set colors black text ~n~ - - newline - ~m~ - - L2 icon (PS2) / WHITE icon (XBOX) - ~o~ - pink text Circle icon (PS2) / B icon (XBOX) pink text ~p~ purple text purple text purple text ~q~ - plum pink ...
~s~ - - reset color to standard - white text ~t~ - green text Triangle icon (PS2) / Y icon (XBOX) green text - ~u~ - - ▲-icon - - ~v~ - - R2 icon (PS2) / BLACK icon (XBOX) - - ~w~ gray text white text white text white text ~x~ - light blue text Cross...
Here is a copy of the original document for the game Hex codes, I have fixed a few that were incorrect and its now back for anyone to use, enjoy! https://docs.google.com/spreadsheets/d/1aWak4r4-1v9zNl19L_FBZmJUmGDp8wHD3ZT7VzrwTeg/edit#gid=3 ...
Documentation Leeds Engine • Opcodes • Radio Stations • Saves • Scrollbar • Vehicles Tools Sanny Builder Useful Links Community Portal • Discussion Forum • Modding Topic • Mobile Modding v· d· e Grand Theft Auto: Vice City File Formats .adf • .b • .col • .cfg...
I replaced all of these manually with a Hex Editor and now the script is decompilable. Download it from here (inlcuding Sanny Builder's new opcodes). Edited August 19, 2014 by Wesser mirh, Williambob, Junior_Djjr and 4 others 7 ...
In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something. 13楼2012-10-05 16:15 回复 EDM 黑帮教父 14 PROBLEMS SOLVING:Q: Mod installed, but i don't see any ...
2 Weather Codes 3 Dependencies 4 External links Note that all offsets thus posted have been confirmed for GTA San Andreas (GTA_SA.EXE) version 1.0. This is not for function addresses, for these look into Function Memory Addresses (SA). Note: None of the memory addresses below will work...
I've entered more than a hundred color codes and never had such a problem. Could you maybe take a screencap video of how you enter the code? If not, then I can't really help you. I used xbox game bar to record, so that's why when I right-clicked on the color box, noth...
as promised i'am introducing to you the unified database for SA codes. it will be updated later as i do not have enough time to have all the job done in one step. -it is written in original order concerning the parameters for each code. it gives the most
and give you a peek at what a cleo script looks like. Anything that follows a // is a comment. Lines that start with : are labels, a destination for a jump or gosub. The hex words followed by a : are the opcodes. Numbers followed by @ are local variables (accessible only from t...