changed SpawnCarHere method to OnSpawnCarClick changed menu-related method’s names in MainWindow.cpp cleaned up code in SyncTrailerColor and GangRespect methods slightly refactored “Get weapon” related methods the player now always gets 99 ammo of the selected weapon instead of +10 ...
Spawn in game via a trainer by these names below: ig_diane_foxington ig_diane_foxington_stealth ig_diane_foxington_dress *** Known Issues: Her stealth suit version's legs tend to move a little strange, this is because the ped was a bit taller than normal GTA V peds. I...
changed SpawnCarHere method to OnSpawnCarClick changed menu-related method’s names in MainWindow.cpp cleaned up code in SyncTrailerColor and GangRespect methods slightly refactored “Get weapon” related methods the player now always gets 99 ammo of the selected weapon instead of +10 ...
Optional alternative ped roadblock behaviour (configurable in ssr.ini) Added basic roadblock variant that can now randomly spawn (i.e. just the vehicles/peds with no extra props) SANG/USAF/MW Elite roadblocks can now spawn with concrete barriers or sandbags ...
In order to spawn or play as the shane models in game, enter these model names into "spawn ped by model name" via simple trainer. (If you do not have this trainer, then just type the names in the designated area of your current trainer): ...
The police in this game are by far the worst thing I have encountered to start off: police don't spawn unless you have wanted level and You can only get 5 stars no more 6 stars! Also doing any crime instantly alerts the cops unlike old GTAs where for example: you had to run over ...
Some settings can be controlled from an ini file, including the bike model spawn on start, the scale of the slopes (the game present unrealistic slopes way harder than the real life equivalents), and the real world GPS coordinates of 0,0 in Los Santos map that are used to map the locat...
Only update player ped if model mismatch. Added scenic launch. Removed unnecessary checks for the active pause menu. Only check system time once in 10 ms to improve performance. Changes in 1.5.6: Removed buggy mid-island spawn position. By default carrier has no funnels. Printing model name...
Spawn random vehicle option. Time scale will now go down to 0 (fully stopped time). Top down view won't sync rotation when the player is in a vehicle anymore. Rainbow modes made more vivid. Water hack fixed. Map mods load/unload buttons have been merged into one. ...
Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan). Used in Heli Hell to fly through checkpoints - the player can keep it if they take the Hunter to the aircraft hangar in Verdant Meadows instead of completing the course, due to a lack of time ...