-x!update\GTAIV.EFLC.FusionFix\cdimagemake.ims ^ -x!update\common\shaders\.gitkeep -xr!*\.gitkeep Binary file added BIN +4.13 KB textures/pc/textures/buttons_360.wtd/a_butt.dds Show comments View file Edit file Delete file Binary file not shown. Binary file added BIN +4.13 KB ...
Fixed M_M_Gtri_Hi_01 missing normal and specular face textures. Restored M_M_Taxidriver face variability. Added missing normal and specular textures for M_Y_Tough_05 jacket. Added missing normal and specular textures for M_O_Peasteuro_02. Added M_Y_Streetpunk_04 missing belt part. Improve...
I have some mods on GTA 3 , but the textures are not connected properly and have light lines in beetween them like in the picture, Can someone please help me on how to fix this i will really appreciate it .
Grand Theft Auto III used photographs and decals for textures. Evidence of this is on the Sentinel's rims. The Sentinel's rims actually have Honda logos. This applies to all the GTA III vehicles using the 5-spoke rims that the Sentinel used....
v3.0.1: Improved tree lod textures. v3.0.1: Added gta_trees_extended shader with normal and specular support v3.0.1: Fixed missing lod lights in cutscenes. v3.0.1: Added translations for in-game warnings. v3.0.1: Added more episodic content checks. ...
Version 0.8.5 Changed: -Fix passenger doors -Changed few textures -Changed collision on doors -Added breakable upper and rear windows. ___ Version 0.9 Changed: -Fix texture between doors and body -Improved dashboard -Few little fixes -
• Added/Fix some missing texture Change-log v1.1 • Added New Set of Formal Outfits - Including Royal Raiment Outfit Mod Feature: • Complete outfits for Noctis • Full Facial Animation • Fully Rigged • Variation Outfits and textures ...
- FIX: Alt:v now uses GetGameTimer instead of MsPerGameMinute, fixing all of the time checks (#151) - FIX: Time now uses long values to prevent overflows (#152) - FIX: Added back missing SubtitleFont property in NativeMenu (#155) ...
This page lists all of the possible glitches encountered in Grand Theft Auto: San Andreas. The player can open the front gate of the Easter Bay Airport before CJ acquires a pilot's license. First, they have to go up to the left sliding gate, punch it, an
Well, it took a while but here you have it: the final frame in all its glory! All in all there were 4155 draw calls, 1113 textures involved and 88 render targets. UI (Before) UI (After) Still want to know more? Head over to Part 2 – LOD and Reflections.Posted...