We put the logo into the timeline first, so it happens first. Then we put the tagline in second so it happens after the previous animation is complete. We no longer need a delay, unless we wanted time between the elements. Delete the tagline’s delay (and comma before it) so you end...
When a timeline renders at a particular time, it loops through its children and says "okay, you should render as if your playhead is at ___" and if that child is a Timeline with children, it does the same to its children, right on down the line. So the playheads generally remain...
Well. At the moment we are adding a new animation on each frame to our timeline. But, these animations run in sequence. One bar must finish before the next proceeds which isn’t what we want. Our issue is related to timing. And our timing needs to be relative to the size of our ca...
For example, what if the parent timeline is playing forward but the user also is scrolling backwards? See the problem? It can't go forward and backward at the same time, and you wouldn't want the playhead to get out of sync with the parent timeline's. Or what if the parent timeline...
()with TweenMax, you can use the same method with the timeline to accomplish the same goals, i.e., setting the values of your elements’ properties so that change takes effect immediately, without the change over time which is typical of animation. You can read more about the use ofset...
>> Speaker 2: Then animation ends then restart. >> Sarah Drasner: Perfect, so rather than I could bring the new box on and I could say go back in time to a certain point in time. So I could, okay, 3 minus 0.5 and calculate backwards to the point in time on the timeline where ...
theaddAnimation()returns acontroller objectthat has the same API like the original GSAP Animation so you are free to control it like: ...handleStartLoad(){this.progressAnim=this.addAnimation(progressAnim)this.otherAnim.timeScale(3.4).reverse()}handleProgress(progress){this.progressAnim.tweenTo(...
Timeline Let’s say now you want to chain multiple animations. Animations that get triggered one after the other. Now looking from the above examples the approach of chaining would usedelay. for eg. gsap.to("#id", { x: 100, duration: 1 }) ...
To contrast the verbosity of the Sass solution, I’d like to show you how the same can be easily achieved with the use of GSAP’s Timeline, andstaggerTofunction: There are two interesting bits here. First, the last parameter ofstaggerTo, which defines the wait time between animating elements...
你需要抓取所有你想要动画的元素,循环遍历它们,并将trigger设置为等于当前元素,而不是同时针对所有元素...