In my local app, I render panorama images by using a huge sphere and texturing it in a custom shader. The sphere is a unit sphere model from a GLTF json string, and I use its modelMatrix to position it to the current camera's position, and to scale it by camera.frustum.far. This ...
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(actual measurement value) Actual conversion characteristics Digital output 3FFH NH V (N + 1) T (actual measurement value) (N − 1)H VNT 002H (actual measurement value) Ideal characteristics Actual conversion characteristics (N − 2)H 001H VOT (actual measurement value) AVss Analog input...