Game & Map Screenshots 11 This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker (including Visual Novel Maker) is welcome. No other game engines are allowed. In-game screenshots and... ...
Another reason to have a decently large map view in the first place is, again, the sheer size of maps to explore, and the potentially high level of local activity out there. A view area as large as 50×50 can still only see a mere 1/16th of the area comprising primary maps--more ...
However, in games with large maps, using a 1D array along with the AStar pathfinding can allow you to update the AStar graph fast whenever a unit moves or an obstacle disappears, at the cost of a little more code complexity, maybe. Creating the grid resource Let’s create the resource fi...
Luckily Troika had designed all the RPG elements using simple text and run-time-compiling Python files, so much could already be done with a text editor. Additionally some cool coders created small apps like the VPKTool, that made editing the maps themselves possible. Once the Unofficial SDK ...
For maps created by the tunneling algorithm, all rooms are rated by their “seclusion” value. Seclusion uses different calculation criteria than cave connectedness since map connectivity is much higher. Instead it’s based on the distance from the fastest path the player can take between an entra...
UV mapping: Yes Pixel Count: Walls: 500 Poly* Floors: 200 Poly* Columns: 150 Poly* Ceilings: Vary of 50 and 900 Doors: 400 Poly* Props: 200 Poly* Detailed Props: 2000 Poly* Characters: 900 Poly* *Avarage LOD Level: 1 Types of materials and texture maps: One material for environment...
unity第一人称射击游戏源码 / 标准的资产(Standard Assets) / 多维数据集映射(CubeMaps) 464张 玻璃mp_3(glass_mp_3) unity第一人称射击游戏源码 / 资源(Resources) / 纹理(Textures) / 枪弹痕迹(bullet_marks) 464张 加减1(pluss1) unity第一人称射击游戏源码 / 资源(Resources) / 纹理(Textures...
A little Javascript/SVG application to create dungeon maps for role-playing games. - kensanata/gridmapper
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When I built a map in RPG Maker MV with Doodads' on it - is there a way, when I make a copy of this map (I like to have seperate maps for cutscenes) that the Doodads are also copied with the normal map I made in the Editor? Or do I have to rebuilt the entire map? Thanks ...