Python A tile grid based libGDX RPG game gamelibgdxlibgdx-gamelibgdx-desktop2dgamegridmap UpdatedFeb 2, 2023 Java MycroftCooper/UnityGridMapToolset Star5 Unity2D, Grid Map, Pathfinding, Maze Generation, A*, JPS, Prim's Algorithm, Recursive Backtracking, Game Development, Grid-based Mechanics, Too...
Pathfinding (based on A* algorythm) 3D space occupation Examples of use grid = HexGrid(50,50) print(grid.line(3,3,30,30)) >> [(3, 3), (4, 4), (4, 5), (5, 5), (6, 6), (6, 7), (7, 7), (8, 8), (9, 8), (9, 9), (10, 10)] grid = HexGrid(50,50)...
Roguelikes are generally based on good/interesting gameplay, but having a unique theme not only makes the entire experience unique, it also gives you a source from which to readily draw brand new mechanics. (A unique theme almost forces you to take this route.) In particular, historical and ...
Python ai4ce/Occ4cast Star134 Code Issues Pull requests Occ4cast: LiDAR-based 4D Occupancy Completion and Forecasting machine-learningcomputer-visionpoint-cloudartificial-intelligencedatasetlidarautonomous-drivingautonomous-vehiclesoccupancy-grid-mapoccupancy-prediction3d-perceptionspatial-temporal-forecasting3d-sce...
This is a very simple C++ implementation of the A* algorithm for pathfinding on a two-dimensional grid. The solver itself is implemented in C++, but is callable from Python. This combines the speed of C++ with the convenience of Python.I...
Pathfinding (based on A* algorythm) 3D space occupation Examples of use grid = HexGrid(50,50) print(grid.line(3,3,30,30)) >> [(3, 3), (4, 4), (4, 5), (5, 5), (6, 6), (6, 7), (7, 7), (8, 8), (9, 8), (9, 9), (10, 10)] grid = HexGrid(50,50)...