However, UNLIKE a renderresult, blender also pack's the particle-data when you save the blend-file. Now this is a blistering nuisance, because these are HUGE, and what's more, they can be regenerated in split-seconds anyway, so why save the stuff... Maybe you can disable this somewhere...
The usual technique for rendering grass is to model some strands, and then place instances of those strands using an automatic system, such as a "hair", "particle", "duplivert", or "instancing" system that is provided with many modeling software such as Blender. Sometimes, the vegetation is...
Section17:Preparing Photos for Texture Creation Section18:Creating Textures for Tree Section19:Introduction to SpeedTree Section20:Creating Basic Tree Shapes Section21:Finalizing Material Creation Section22:Advanced Tree Creation Techniques Section23:Finalizing and Export Tree to UE4 Chapter Seven...
Section17:Preparing Photos for Texture Creation Section18:Creating Textures for Tree Section19:Introduction to SpeedTree Section20:Creating Basic Tree Shapes Section21:Finalizing Material Creation Section22:Advanced Tree Creation Techniques Section23:Finalizing and Export Tree to UE4 Chapter Seven...
However, animals fed G500CCM were graded with numerically higher mean values for the two texture attributes tenderness and juiciness compared to animals fed G100, G300 and G500, G750CCM, whereas no dietary impact was observed for the flavour attributes. Sensory attributes were evaluated differently ...
Section17:Preparing Photos for Texture Creation Section18:Creating Textures for Tree Section19:Introduction to SpeedTree Section20:Creating Basic Tree Shapes Section21:Finalizing Material Creation Section22:Advanced Tree Creation Techniques Section23:Finalizing and Export Tree to UE4 Chapter Seven...