3D Graphics Programming in Java, Part IIBill Day
Last month, Bill introduced you to the basic concepts of Java 3D programming. This month, he delves deeper into the API, performance optimizations, reuse of 3D content, and interoperability with VRML. Plus: Find Bill's answers to a number of reader qu
An interesting exercise is to zoom in closely on text with a variety of fonts using any drawing program. It is easy to see the glyphs and subtle differences among the different fonts. Most of the classes and interfaces discussed in this section are part of the java.awt.Font package. ...
Advanced topics in Java 2Dexplains how to perform transformations, clip the drawing region, composite overlapping graphics, specify rendering preferences, and control rendering quality. « Previous•TOC•Next »
Examples of Graphics in Java Swing Here are the following examples mentioned below. Example #1 – Drawing Rectangle and Oval shape Code: //package com.graphics.swing;//importing required packages for graphicsimportjava.awt.*;importjavax.swing.JFrame;//extending Canvas class into our own classpubli...
For example, a simple clipping path could be used in the myCustomRenderer class in our basic java graphics program recipe by adding the following: GeneralPath gp = new GeneralPath(); gp.moveTo((50,50); //initial starting point gp.lineTo(30,200); gp.lineTo(110,140); gp.lineTo(90,...
Based on the application program accesses the database, connecting the basic ideas of Windowsgraphics programming,this paper introduces the programming method that application program makes use of data in the database to draw sector or dogleg-line,etc. ...
When a Java program runs, a large number of Graphics objects can be created within a short time frame. Although the finalization process of the garbage collector also disposes of the same system resources, it is preferable to manually free the associated resources by calling this method rather ...
Presents a 3D graphics library written in Java, called JavaGL (Java Graphics Library), to provide 3D graphics capabilities over a network. To make the 3D graphics library easy to learn and use, we define the application programming interface (API) in a manner quite similar to that of OpenGL...
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