But during the celebration and action replay sequences, the game would severely stutter and the audio would be choppy, FPS would drop to around 45 and GPU utilization would also drop to around 60%. Once the replay sequence is over, GPU utilization goes back to 100...
However, instead the GPU utilization is pinned to 100%, BUS usage spikes much higher than normal, GPU temps stay low, shared GPU memory spikes from it's normally near-zero value and training occurs at a snails pace. Reducing the batch size by one resolves this issue. Example: Diagnostic...
No matter how light the program or game is (below30% GPU utilization) , the GPU turbo up to60W~70W(1.8GHz) which makes the GPU temp go up to90C degree, then, it thermal throttle down to3W(P8). My laptop fan and cooling system is not capable to cool down the GPU at this high p...
!) with base memory clock and power & temp limit pushed to max. A quick lookup on google didn't give me too much insight, someone on reddit said it's
When running on battery everything was fine, fans did spin down and turned off on 1-5% (variable) CPU utilization, but when connected to AC, at same 1-5% CPU load (aka. only desktop + OS background apps), fans did kick in to around 1k-2k RPM making it audible. This issue is no...