GPU hitting 100% usage on a small file. Sunny2918878801lu Community Beginner , Apr 17, 2023 Copy link to clipboard I was texturing a lowpoly scene, the substance file after texturing is around 1.5gbs. The thing is, the scene keeps lagging and susbstance painter is very slow w...
I did check task manager and I can see my GPU usage hitting 100% at times. Looks like a GPU bottle neck. I currently have a 2070 Super 8GB so 2 generations old I was thinking of upgrading to a 4070 TI 12GB which is a pretty big jump about 137% speed boost It is pretty pr...
It's normal for GPU usage to peak around 94% to 96% during stress tests. Many factors, such as thermal throttling or power limits, can prevent it from hitting 100%. As long as temperatures are within safe limits and performance is satisfactory, your RTX 2060 is functioning well. Print ...
based on the GM107 GPU, but ultimately it is a smaller and lower performing GPU than the GTX 680. Regardless, we are hitting the lower command processor throughput limits of these cards, and seeing the maximum DX12 throughput decrease
gpu under load (after puttin 50% and undervolting a bit) 74 celcius, CPU hitting max 60 , windwos 10 pro 64 bit with latest AMD drivers. Vsync is always off. it doesnt matter what i do in wattman, i have achieved an incredibly efficient wattman profile where i get huge performance ...
I'm hitting 489mhz now. The fans are not very loud in this laptop, but the throttling is obviously markedly unpleasant.Thank you for the help! I'm leaning towards purchasing to support the project. I think SVP works well enough for me (even on the 4k/850m laptop)....
Hitting the power button of a new PC and watching it boot properly is one of the most satisfying moments of life (at least for computer geeks), especially if you’ve spent days researching, purchasing, and assembling all parts. Usually, everything works great when you use your new PC to...
at first we were like what the heck is that, it’s how things come apart. Specifically speaking imagine a large 50Cal bullet hitting a crumbling adobe wall, CPU PhysX you get 3 or 4 large chunks and several smaller chinks, GPU PhysX you get large chunks and as many smaller chunks as ...
Maybe you're hitting memory limits and some form of swapping is happening (the code from other programs in GPU memory could be sent back to RAM, slowing the GPU down)? I don't know enough about the topic for this to be anything more than a wild guess... ...
If the application is not hitting its performance target and has a single CPU thread which is active all of the time then it is likely to be CPU bound. Improvements to frame time will require software optimizations to reduce the cost of this thread's workload. Streamline provi...