2.9.2 从硬件角度看 EarlyZ 我们在游戏引擎级别看,每个 drawcall 有它对应的 RenderState,以此来决定是否是 AlphaBlend、是否要写深度、是否是 AlphaTest 等等。但是对于硬件而言,每个图元并不知道自己是不是 AlphaBlend。当前 RenderState 是 AlphaBlend 的话,那么图元就按照 AlphaBlend 绘制。当前的 ZWrite 是 Off...
kbase_csf_debugfs_init--创建active_groups、scheduling_timer_enabled、scheduling_timer_kick、scheduler_state等调试节点。 kbase_timeline_io_debugfs_init--创建tlstream调试节点。 kbase_file_new 5 GPU Mali-G610测试 5.1 OpenGL测试:glmark2-es2-wayland/glmark2-es2-drm glmark2是测试OpenGL协议的Benchmar...
从硬件角度看 EarlyZ 我们在游戏引擎级别看,每个 drawcall 有它对应的 RenderState,以此来决定是否是 AlphaBlend、是否要写深度、是否是 AlphaTest 等等。但是对于硬件而言,每个图元并不知道自己是不是 AlphaBlend。当前 RenderState 是 AlphaBlend 的话,那么图元就按照 AlphaBlend 绘制。当前的 ZWrite 是 Off 的,那...
Done Building dependency tree Reading state information... Done htop is already the newest version (2.1.0-3). The following package was automatically installed and is no longer required: libfreetype6 Use 'sudo apt autoremove' to remove it. 0 upgraded, 0 newly installed, 0 to remove and 0...
从 Google 在 2017 年发表著名的「Attention is all you need」文章开始,Transformer 架构就开始攻占 AI 的多个领域:不仅成为自然语言处理(NLP)和语音等很多 AI 应用的默认核心架构,同时也成功跨界到计算机视觉方向,在超分辨率、图像识别和物体检测中取得 state-of-the-art 的性能。 然而,Transformer 架构对...
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# HELP go_info Information about the Go environment. # TYPE go_info gauge go_info{version="go1.16.5"} 1 # HELP go_memstats_alloc_bytes Number of bytes allocated and still in use. # TYPE go_memstats_alloc_bytes gauge go_memstats_alloc_bytes 1.169224e+06 ...
(nv_state_t *, void *, void *, void *); NV_STATUS NV_API_CALL nv_alloc_user_mapping (nv_state_t *, void *, NvU64, NvU32, NvU64, NvU32, NvU64 *, void **); NV_STATUS NV_API_CALL nv_free_user_mapping (nv_state_t *, void *, NvU64, void *); NV_STATUS NV_API_...
我们在游戏引擎级别看,每个drawcall有它对应的RenderState,以此来决定是否是AlphaBlend、是否要写深度、是否是AlphaTest等等。但是对于硬件而言,每个图元并不知道自己是不是AlphaBlend。当前RenderState是AlphaBlend的话,那么图元就按照AlphaBlend绘制。当前的ZWrite是Off的,那么LateZ就不写深度。
From the NVIDIA Control Panel, click theSystem Informationlink at the bottom left corner of the NVIDIA Control Panel. Click theDisplaytab, then under theComponentscolumn select the GPU that you want to check. The Error Correction Code (ECC) line in theDetailscolumn shows whether ECC is turned...