There should only be latency differences between Display and GPU scaling when you're monitor is set to a lower non-native resolution, the differences of which can depend on your particular monitor model's scaler (in Display scaling mode) and/or your GPU (in GPU scaling mode). ...
or less when compared to GPU scaling, especially given how much faster GPU(s) are getting. Some would argue that modern GPU scaling is now as good or better than display scaling. It's a tough subject because some monitors have better built in scalers than others, so performance may vary...
Bit of conflict in your statement with "Display scaling works as intended", "So it can't be the monitor", "I'd rather use GPU scaling" and "isn't there on native (1920x1080) resolution". Sound like a "back to basics" by turning off every feature in the display as it's onboard...
I tried everything and also changed the Display Mode (GPU Scaling ON / Full Panel) and the Game Mode to Full Panel, nothing worked. So I went back to an old driver Version (17.2.1), now I can play stretched, but only at 60Hz, as soon as I turn the Hz up, my game wont ...
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CPU @ 4.2GHz BIOS CPU family: 1 CPU family: 6 Model: 170 Thread(s) per core: 2 Core(s) per socket: 14 Socket(s): 1 Stepping: 4 CPU(s) scaling MHz: 17% CPU max MHz: 4400.0000 CPU min MHz: 400.0000 BogoMIPS: 5990.40 Flags: fpu vme de pse tsc msr pae mce cx8 apic sep ...
Multi-GPU benchmarks are done at the largest possible grid resolution with cubic domains, and either 2x1x1, 2x2x1 or 2x2x2 of these domains together. The (percentages in round brackets) are single-GPU roofline model efficiency, and the (multiplicators in round brackets) are scaling factors ...
If you use Linux, you may enable Intel integrated GPU (iGPU) for display while leaving your NVIDIA GPU dedicated for computing usingnvidia-prime, see https://forums.developer.nvidia.com/t/solved-run-cuda-on-dedicated-nvidia-gpu-while-connecting-monitors-to-intel-hd-graphics-is-this-possible/47...
While enabling ingame scaling there are significant stutters so its better to leave this for the GPU. Using the GPU, full screen aspect, Override it adds a bit of 8ms variance. Display scaling does the same but with more 4ms variance. The spikes in frametime are more frequent and higher...
What Is GPU Scaling? GPU scaling is a feature that enables users to adjust the aspect ratio of a game based on their monitor’s resolution. Some users believe this adjusting the aspect ratio will furtherenhance the image qualityof the display....