Real-time ray tracing and accelerated rendering with the most advanced GPU architectures and compute languages.
Real-time ray tracing and accelerated rendering with the most advanced GPU architectures and compute languages.
Although primarily CPU benchmarking software, this tool is also excellent for GPU testing. It’s unique because it can render an image and compare it with various “real-world” tasks. It does this because image rendering is often assigned to the CPU. Cinebench Screenshot Download From Microso...
Real-time ray tracing and accelerated rendering with the most advanced GPU architectures and compute languages.
Real-Time Rendering With NVIDIA RTX Technology Real-time ray-tracing and AI-accelerated denoising powered by NVIDIA RTX technology let designers, architects, and artists interactively ray trace in the application viewport, transforming the creative design workflow and delivering significantly faster ...
It's just come online eels. And as we're building these things, we're trying to help the world build these things and in order to help the world build these things, we got to build them first. We build the chips, the...
Today, most graphics cards are manufactured with excellent security measures and will shut down if the card starts getting overheated. However, this doesn’t always happen, and it could lead to heat damage to the PCB, rendering it useless. ...
RedshiftRendering Technologies Inc于2012年初在加利福尼亚成立,其目标是开发生产质量、GPU加速的渲染器,支持偏向全局照明技术,这些技术迄今为止一直完全属于CPU领域。Redshift现在是Maxon系列的一部分,并且正在迅速成为运动设计社区的首选渲染引擎。Redshift渲染引擎支持精选的3D程序:Autodesk Maya、Autodesk 3Ds Max、Maxon...
Redshift Rendering Technologies Inc于2012年初在加利福尼亚成立,其目标是开发生产质量、GPU加速的渲染器,支持偏向全局照明技术,这些技术迄今为止一直完全属于CPU领域。Redshift现在是Maxon系列的一部分,并且正在迅速成为运动设计社区的首选渲染引擎。Redshift渲染引擎支持精选的3D程序:Autodesk Maya、Autodesk 3Ds Max、Maxo...
TBR全称是Tile-based Rendering,译为基于分块的渲染。它是目前移动端GPU架构中应用非常广泛的一种技术,用来加速渲染,减少带宽和能耗。 TBDR全称是Tile-based Deferred Rendering,是TBR的一种改进版,意为基于分块的延迟渲染,最早由PowerVR应用于GPU芯片中。它最显著的不同点在于通过了Early-Z测试的像素不会立即执行像...