As far as GPU scaling goes, having more cards does help in general, but only by a limited amount. What is interesting is that this modest improvement is partly due to how Resolve behaves with different types of RAW codecs. If you switch to chart #2, we pulled out the RAW Proce...
This is not universally true, however (e.g. RX 7800 XT is only slightly faster than the prior 6800 XT). Looking at 1440p, RTX 4080 Super ranks as the most efficient GPU, with other 40-series GPUs rounding out the top ten. AMD's most efficient GPU is the RX 7900 XTX. Intel's ...
执行安装 GPU Operator 的命令后请耐心等待所有镜像成功拉取,所有 Pod 都处于 Running 状态。 命令行检查 pods 状态 代码语言:javascript 代码运行次数:0 复制Cloud Studio 代码运行 $ kubectl get pods -n gpu-operator NAME READY STATUS RESTARTS AGE gpu-feature-discovery-czdf5 1/1 Running 0 15m gpu-feat...
The Pipeline state’s Information tab shows that our compute shader is only running at most 7 wavefronts due to its VGPR usage. On RDNA GPUs and above, this kind of GPU workload will execute in ‘partial waves’ which means the GPU is being underutilized. The Wavefront occupancy tab ...
执行安装 GPU Operator 的命令后请耐心等待所有镜像成功拉取,所有 Pod 都处于 Running 状态。 命令行检查 pods 状态 $ kubectl get pods -n gpu-operator NAME READY STATUS RESTARTS AGE gpu-feature-discovery-czdf5 1/1 Running 0 15m gpu-feature-discovery-q9qlm 1/1 Running 0 15m gpu-operator-67c...
TS: That's my expectation. Graphics APIs only make sense in the case where you have some very limited, fixed-function hardware underneath the covers. It made perfect sense back with the 3Dfx Voodoo and the first NVIDIA cards, and the very first GeForces, but now that you have completely ...
This is not universally true, however (e.g. RX 7800 XT is only slightly faster than the prior 6800 XT). Looking at 1440p, RTX 4080 Super ranks as the most efficient GPU, with other 40-series GPUs rounding out the top ten. AMD's most efficient GPU is the RX 7900 XTX. Intel's ...
$ kubectl describe node ksp-gpu-worker-1 | grep "Allocated resources" -A 9 Allocated resources: (Total limits may be over 100 percent, i.e., overcommitted.) Resource Requests Limits --- --- --- cpu 487m (13%) 2 (55%) memory 315115520 (2%) 800Mi (5%) ephemeral-storage 0 (...
--cpu-percent-threshold CPU_PERCENT_THRESHOLD only report profiles with at least this percent of CPU time (default: 1%) --cpu-sampling-rate CPU_SAMPLING_RATE CPU sampling rate (default: every 0.01s) --allocation-sampling-window ALLOCATION_SAMPLING_WINDOW ...
The majority of workloads only finish within a short period of time, while the minority part consume many orders magnitudes of GPU time. Prioritizing short jobs is an effective way to reduce average job completion time but incurs low GPU utilization. More research efforts should be devoted to ...