GPU-based monte-carlo volume raycasting. In: Proceedings of the pacific graphics; 2007. p. 411-14.REZK-SALAMA C.: Gpu-based monte-carlo volume ray- casting. In Proceedings of the 15th Pacific Conference on Com-
advantage of the massively parallel threads and extremely low memory latency in a modern graphics processing unit (GPU), this program is able to perform Monte Carlo (MC) simulations at a blazing speed, typically hundreds to a thousand times faster than a single-threaded CPU-based MC ...
With deep learning, a neural network is successfully trained to recognize the different phases of this system and predict the value of various physical observables (particle density and the squared field), based solely on the field configurations from Monte-Carlo generation. It's found that the ...
Ray RT Jawset - TurbulenceFD Maxon - Cinema 4D Physics-based simulation plug in GPU renderer GPU renderer Physics-based simulation plug-in 3D modeling, animation, and rendering NewTek - Lightwave 3D modeling, animation, and rendering * Next Limit – Maxwell Otoy - Octane Render Pixologic - ...
• Cloud-based interface to price complex derivatives representing large baskets of equities Multi-GPU Multi-Node Oneview Numerix Numerix introduced GPU support for Forward Monte Carlo simulation for Capital Markets and Insurance. • Equity/FX basket models with BlackScholes/Local Vol models for...
RT (Real-time ray tracing) Cores is a hardware-based ray tracing acceleration accelerate Bounding Volume Hierarchy (BVH) traversal and ray/triangle intersection testing (ray casting) functions. RT Cores perform visibility testing on behalf of threads running in the SM, allowing it to handle another...
6(b)). For the Monte–Carlo simulations, the number of photons impinging the detector was set to 109 and directly transmitted photons have been saved separately from scattered ones. 2.4. Notebook 2: DRR from CT volume vs. X-ray simulation using surface meshes extracted from segmented CT ...
Research interests include FPGA-based Monte Carlo simulations, algorithms and architectures for uniform and nonuniform random number generation, and financial computing. Ken Turkowski, Adobe Systems Ken Turkowski started his career by designing programmable hardware for graphics acceleration, and then ...
By taking advantage of the massively parallel threads and extremely low memory latency in a modern graphics processing unit (GPU), this program is able to perform Monte Carlo (MC) simulations at a blazing speed, typically hundreds to a thousand times faster than a single-threaded CPU-based MC...
RT (Real-time ray tracing) Cores is a hardware-based ray tracing acceleration accelerate Bounding Volume Hierarchy (BVH) traversal and ray/triangle intersection testing (ray casting) functions. RT Cores perform visibility testing on behalf of threads running in the SM, allowing it to handle another...