Real-time smoke and fire simulator for games and VFX gets movable, parentable simulation domains, and live recording in the timeline. Tuesday, July 23rd, 2024 tyFlow 1.111 integrates Stable Diffusion into 3ds Max Multiphysics add-on's tyDiffusion module generates AI renders and animations matching...
硬件升级。更多运算单元,更多存储空间,更高并发,更高带宽,更低延时。。。 Tile-Based Rendering的集成。基于瓦片的渲染可以一定程度降低带宽和提升光照计算效率,目前部分移动端及桌面的GPU已经引入这个技术,未来将有望成为常态。 3D内存技术。目前大多数传统的内存是2D的,3D内存则不同,在物理结构上是3D的,类似立方体...
Doom, Unreal—all the genre-defining games based on software rendering. The next big step was the fixed-function, 8-bit rendering era; it started with 3Dfx Voodoo, and then NVIDIA, through DirectX 8. And then you got into the DirectX 9 era—where the shading pipeline was ...
The quad-core IMG BXT GPU is the flagship GPU in the B-Series range and easily supports advanced graphics effects such as volumetric lighting, physically based shading and particle systems. View our demo to see the performance of our GPU IP. ...
2-Cluster-Based Rendering 所以他就提出了第一个方法: Cluster based Rendering; 就是把mesh组成为一个个cluster,然后每一个cluster都有自己的bounding box,之前都是在检测一个个instance可不可见之后,还可以检测这个cluster的boundingbox是否可见; instance > cluster > mesh; ...
In most cases a capture taken on one machine will play back correctly on other similar GPUs from the same hardware family, and captures of some games may even work across GPUs from entirely different manufacturers, but it is also possible that something as trivial as a driver upgrade could ...
Our series of optimized, shader-based features aimed at improving rendering quality and performance. Now all available as part of the AMD FidelityFX SDK! The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games. ...
atmospheric thunderstorms. Based on my research it also seems to have been well optimized by the devs. So, like most games on this list, you can run the game fine on a mid-range GPU if you lower or tweak the settings, and assuming you stick to 1080p, but at maxed settings at 1440...
Chapter 2. Terrain Rendering Using GPU-Based Geometry Clipmaps Arul Asirvatham Microsoft Research Hugues Hoppe Microsoft Research The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for rendering terrains. It caches terrain geometry in a set of ...
Ultralight is aGPU-accelerated toolkitto embedmodern HTMLingamesandnative apps. Available forCandC++on Windows, macOS, Linux, Xbox, PlayStation, ARM64 devices, and more. Developed in collaboration withleading game studios, built GPU-first on a new, lightweight fork of WebKit. ...