He has developed new algorithms and data structures for the 3D acquisition pipeline, publishing several scientific papers in the fields of efficient processing and interactive editing of large 3D objects, hierarchical space subdivision structures, point-based graphics, and real-time surface refinement ...
graphics is moving toward advanced algorithms that require the GPU to perform general computation along with programmable shading. G80 was the first NVIDIA GPU to include compute features. GF100 benefits from what we learned on G80 in order to significantly improve compute features for gaming. ...