Utilla 1.5.0 brings support for custom gamemodes to Gorilla Tag. A mod can register custom gamemodes through the[ModdedGamemode]attribute, and will appear next to the default gamemodes in game. [BepInPlugin("org.legoandmars.gorillatag.exampleplugin","Example Plugin","1.0.0")][BepInDependen...
funcTest_DefaultTagFunctionality(t*testing.T) {t.Parallel()typeTestStructstruct{Fieldstring`schema:"field,default=defaultValue"`}vartestTestStructerr:=schema.NewDecoder().Decode(&test,map[string][]string{})require.NoError(t,err)require.Equal(t,"defaultValue",test.Field) } This test case would v...
Whether to install modpack overrides Tip You can also provide these settings as flags to avoid interactivity for things like scripts Note Ferium will automatically switch to the newly added modpack You can configure these same settings afterwards by runningferium modpack configure. Again, you can ...
A unity project to create your own maps for the MonkeMapLoader mod for Gorilla Tag.This guide is pretty long and in-depth, so make sure to read it thoroughly. If you have any questions please don't hesitate to join the Gorilla Tag Modding Discord to ask....