Stardew Valley has thousands of lines of dialogue and the stated intention of its creator to produce credible in-game interactions: Ultimately, I wanted the game world to feel like a living place. I wanted you to forget that it was a video game and to feel like these people had a life ...
(Featured image is what you see when you first go outside of your house in the first moments of Stardew Valley. There’s a lot to clean up! Better get crackin’. Screenshot taken by the author.)
I mean, hell, Stardew Valley would teach them more about farming than that ignorance. caitlinirenewalsh says: September 13, 2021 at 6:06 pm Let’s just look at how that type of thinking is going in Sri Lanka… https://theprint.in/world/how-sri-lankas-overnight...
I mostly just found it empowering and fun. As that computer aged I repurposed it as a media server (still on Gentoo) thatrecorded TVwith a Hauppauge TV tuner/capture card. Around then I also dipped my toes into the Mac world with converting an old Dell ...
Loop Hero Dev on the World of the Past We tried not to pay much attention to the world of the past. Although the hero "remembers" the world, he is more concerned about its future. Meanwhile, in order to reveal the world and its inhabitants, we have addeddozens of small stories that ...