It's the first 2D Game Engine using GDI+ that's why it's easy to use controls of Windows Form, and the surface for drawing is the form itself. Using C# with .Net Ftamwork 4.0 at last Edited by:melharfi Jan 7 2017Anchor Unreal, unity and html5 is the best game engines for 2d ...
But what is more interesting for me, is actually AI, where you describe what kind of game you want, the AI generates this game. Let’s say, some kind of Unreal Project or unity project, or it will have its own representation and doesn’t even need to care about existing engines. And...
Now that you are familiar with all the benefits of the Unity game engines, let’s see its contribution to AAA games. AAA focuses on the budget more than anything else. AAA games are big budget games and require a big team to work on their graphics, scope, and overall polish. Unity doe...
Couple of months ago I started writing an iOS game. At that time, I made the decision of using Swift, among choices of cross platform 2D engines. It was not difficult for me to make such decision, here is my reasoning: Q: Do I want the game to be cross platform? After all, there...
If you've ever played LucasArts' Curse of Monkey Island, then directing Gilbert on his quests should be a snap. The gaming engines for Curse of Monkey Island and Gilbert Goodmate are almost identical, from the 2D cartoon style of the locations and characters, to the way the cursor turns ...
tendency to disappear immediately after being summoned, the moment you make contact with it, or the moment you move in any way after it appears and it even once disappeared while I was in the middle of riding it over a pit. While I don’t at all mind it when fangame engines don’t ...
Chits: Fiddlyness in 2D format! Cardboard tokens have been used extensively since the birth of hex'n'counter war games, but they seem pretty common in other kinds of board games as well. The idea is nice, but many times these tokens tend to be bland, fiddly and flat. As I do not...
A hardware accelerated 2d engine in Java. It is structured very similarly to Flixel and FlashPunk, 2 very popular flash game engines. Java Something went wrong, please refresh the page to try again. If the problem persists, check the GitHub status page or contact support. Footer...
Couple of months ago I started writing an iOS game. At that time, I made the decision of using Swift, among choices of cross platform 2D engines. It was not difficult for me to make such decision, here is my reasoning: Q: Do I want the game to be cross platform? After all, there...
"Still, fonts in game engines are usually simple bitmaps, for performance reasons. So if you're actually writing a game and performance is an issue, use an offline bitmap font generator as you were suggested in comments." We have to at least make sure the actual in-game performance is ...