- 2D: Fix Y-sort origin not working when set in TileMap runtime updates ([GH-84004](https://github.com/godotengine/godot/pull/84004)). - 2D: Fix 2D bone weight editor not accounting for offset ([GH-84070](https://github.com/godotengine/godot/pull/84070)). ...
Soadd_child()is working, the issue isoutro_nodenot referencing the correct node. I mean, that is an interesting observation, because it explains whyadd_childdoesn't work, but still, I believe that there is something wrong with@export_storage. Because, it was suppose to create a reference ...
Regarding TTRPG, I'm mostly a forever GM who runs#ShadowdarkRPG,#BladesInTheDark,#MorkBorgand#Mausritter, though I love most#OSRgames and often mix and match rules and stuff. I don't _hate_#DnD,#dnd5eor otherwise, it's just not the sort of thing I enjoy running. I also GM profe...
As the current deadline of March 29 approaches and the prospect recedes of a deal being concluded under which the UK continues some sort of relationship with the EU, the attention of many has turned to how to respond to a disorderly ‘no deal’ Brexit. One suggestion of has been that th...
The answer is that it has nothing at all to do with the revenues Google Inc tells its investors have been made in the UK. Nothing to do with them at all. It has come from Google UK Limited’s new accounts – which have been shown to selected journalists but not to me. Never mind....
lower-level than an API like OpenGL, this makes working on the renderer easier, as RenderingDevice will abstract many API-specific quirks for you. The RenderingDevice presents a similar level of abstraction as Metal or WebGPU. RenderingDevice presents a similar level of abstraction as WebGPU. *...
Linux: Fix window_maximized not working reliably (GH-59767). Linux: Properly check for fullscreen toggle made through the Window Manager (GH-62543). macOS: Fix OpenGL color space on HDR displays (GH-60197). UWP: Fix exporting GDNative DLLs (GH-61262). UWP: Flush buffered input events (GH...
library loaders would benefit not just this use case, but also other language support that are implemented as GDExtensions. If you recall, I proposed a feature like that in my .NET integration proposal:https://docs.google.com/document/d/1QwZpo3oIKHyita1mDOIB_xIxdwJ5rtAmpY4_vP9S02Y/edit...
But it's not every face. Just random ones. Here 1 & 3 are closest to the camera. Yet 1 properly occludes 2, but 4 incorrectly occludes 3. If I move the camera, 4 also incorrectly occludes 1. This shot is alpha mode, which is all backwards. ...
iPhone 14 is of course many times more powerful than the 6s, so this makes no sense at all. Especially the case where pro motion is not even enabled in Godot and the 14 is struggling. Our game requires a lot of tapping, and these stutters are unfortunately making the difference between...