Calinou mentioned this issue Jan 19, 2024 Add --log-file command line argument to write output log to a file godotengine/godot#87373 Merged YuriSizov closed this as completed in godotengine/godot#87373 Jan 22, 2024 YuriSizov added this to the 4.3 milestone Jan 22, 2024 Sign...
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# 这里有BUG,用 FileAccess.WRITE 模式开文件就不会追 旋转的刀 2-2 2 想在2D里实现类似游戏掘地求升的效果 OwO菌 就是那个人在罐子里用锤子爬山的游戏 试过用Rigidbody2D做锤子,通过直接调整锤子的角度,使它指向鼠标 但是会有穿模的问题,即把鼠标放在人和墙之间,锤子就会疯狂抖动然后穿墙了 想请教...
Write its content like you would do for any other file, and make sure to define a reference name for Sphinx at the beginning of the file (check other files for the syntax), based on the file name with a "doc_" prefix (e.g. .. _doc_light_baking:). You should then add your ...
data_file.set_value_by_object(self,exclude_config_propertys)## data_file.save()##[/codeblock]class_name DataFileextendsObjectsignalvalue_changed(key,previous_value,value)enum{BYTES,## 原始数据STRING,## 字符串类型数据。但对部分数据类型转换后会出现转换错误问题}## 文件所在路径varfile_path:String...
@onready var cutRect: ColorRect = $cutRect; ##image拖拽开关 var imageStartDrag:bool = false; ##cutRect拖拽开关 var cutRectStartDrag:bool = false; ##用于移动截图目标 func _on_image_gui_input(event: InputEvent) -> void: if(event is InputEventMouseButton): ...
# 这里有BUG,用 FileAccess.WRITE 模式开文件就不会追 诺里 1-29 4 godot还是太小众了,现在的Ai还是不太懂用 永青小树苗 试用了kimi deepseek 文心一言 等ai模型写godot,给出的代码全都是落后几个版本的东西,完全用不了,比如运动节点他们就喜欢教人用KinematicBody2D,但实际上现在版本的godot文档里早...
write_chat_message_async(channel.id, content), "completed") 加入派对 Safi-shi玩家可以通过查看聊天消息中的派对id来加入派对。首先,必须连接套接字的received_channel_message信号。 1 socket.connect("received_channel_message", self, "_on_received_channel_message") 然后,当接收到这个信号时,可以...
# 这里有BUG,用 FileAccess.WRITE 模式开文件就不会追 诺里 1-29 4 godot还是太小众了,现在的Ai还是不太懂用 永青小树苗 试用了kimi deepseek 文心一言 等ai模型写godot,给出的代码全都是落后几个版本的东西,完全用不了,比如运动节点他们就喜欢教人用KinematicBody2D,但实际上现在版本的godot文档里早就...