var save_json = File.new() # 新建一个文件实例并存放到变量save_json,注意大小写!save_json.open(jsonfile, File.WRITE) # 用写方式打开save_json变量所指位置的文件)save_json.store_line(to_json(数据库)) # 把”数据库“这个字典里的内容转换为json格式,#=↑===# 并用store_line方法写进save_json...
open(file_path, FileAccess.WRITE) if file: var text = var_to_str(data) file.store_string(text) file.flush() return true return false 例如创建一个 config.gd 脚本,添加为单例自动加载 Config 作为配置项目中的全局配置类 然后向里面添加各种配置属性 extends Node var data_file : DataFile = ...
#var fileAcc:FileAccess = FileAccess.open(dataPath, FileAccess.WRITE); #fileAcc.store_string( var_to_str(cutImage.data) ); #fileAcc.close(); pass
() depth_stencil_state.enable_depth_test = true depth_stencil_state.enable_depth_write = true depth_stencil_state.enable_stencil = false depth_stencil_state.depth_compare_operator = RenderingDevice.COMPARE_OP_GREATER_OR_EQUAL var color_blend_state = RDPipelineColorBlendState.new() var color_...
var save_json = File.new() # 新建一个文件实例并存放到变量save_json,注意大小写!save_json.open(jsonfile, File.WRITE) # 用写方式打开save_json变量所指位置的文件)save_json.store_line(to_json(数据库)) # 把”数据库“这个字典里的内容转换为json格式,#=↑===# 并用store_line方法写进save_json...
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save_file.open("user://savedata.save", File.WRITE) save_file.store_line(to_json({ "Persist": len(save_nodes), "PropPersist": len(save_props) })) …… 也是根据组获取物体,分为两个列表。 我们需要额外储存一行,两个列表的大小。因为保存的时候会报错,比如那一行的节点没实现save,官方直接跳过...
TDD (test-driven development) is a useful approach to make the product more stable. Development in GDScript doesn’t allow me to test my functions by writing test cases. If I choose C#, I can install Machine.Specifications (or MSpec) and Fluent Assertions through NuGet, then write the tes...
"format": "biome format --write --changed src", "compile": "tsc -p ./", "lint": "eslint ./src --quiet", "watch": "tsc -watch -p ./", "package": "vsce package", "vscode:prepublish": "npm run esbuild-base -- --minify", "esbuild-base": "esbuild ./src/exte...