A complete visual scripting solution for Godot. Compatible with Godot 4.2+ using Godot GDExtension plug-in technology. Attach an OrchestratorScript to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories such as Flow Control, Logic, Math, Variables and ...
Orchestrator: Unleashing Creativity with Visual Scripting godotenginegodotgodot-enginegodot-plugingodot4 UpdatedApr 7, 2025 C++ GDExtension wrapper for SQLite (Godot 4.x+) gamedevsqlitegodotenginegodotgodot-addongodot-plugin UpdatedMar 13, 2025
Vim- Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language. Visual Studio Code godot-tools Visual Studio Code Extension- A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a...
Like visual scripting, but for 3D model generation (needs custom engine modules). vpuppr - A cross-platform VTuber application with mulitple tracking backends. Templates Projects to use as a base for your own games. Godot 4.2+ Godot XR Template - Template for a multi-level XR game. Maaack...
GodotRollbackNetcodeMono - C# wrapper for Snpoek games' addon FracturalInject - Dependency injection plugin for Godot FracturalCommmons - Common utility classes for Godot game + plugin development Architecture Gameplay logic is written in StateScript, a visual node-based scripting langauge. When a...
godot-deformablemesh: Addon to deform 3D meshes using customizable deformers at run-time https://github.com/cloudofoz/godot-deformablemesh Animation Player Refactor https://github.com/poohcom1/godot-animation-player-refactor Cyclops Level Builder https://github.com/blackears/cyclopsLevelBuilder Godot...
Enable new addon after hiding ProjectSettings (GH-83576). Fix ownership bugs in node copy and pasting (GH-83596). Support duplication of foreign nodes (GH-83597). Fix crash on recovered orphaned nodes (GH-83604). Fix StringName leaks in VariantParser (GH-83619). Improve threading in Class...
It will allow to bind dragonbones cpp runtime and use it as an addon in godot please! :) Godot is so good, it is just a shame it is not supported. A lot of people in the godot community would love to use dragonbones in their projects. It has been requested on their issue tracker...
A complete visual scripting solution for Godot. Compatible with Godot 4.2+ using Godot GDExtension plug-in technology. Attach an OrchestratorScript to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories such as Flow Control, Logic, Math, Variables, and ...
A complete visual scripting solution for Godot. Compatible with Godot 4.2+ using Godot GDExtension plug-in technology. Attach an OrchestratorScript to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories such as Flow Control, Logic, Math, Variables and ...